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Title:      QEE: VR GAME THAT AIMS TO TEST AND ENHANCE THE PLAYER’S KNOWLEDGE OF TAJWEED
Author(s):      Haya AlKhateeb, Zainab AlSamel, Joud AlBarazi and Evi Indriasari Mansor
ISBN:      978-989-8533-91-3
Editors:      Katherine Blashki and Yingcai Xiao
Year:      2019
Edition:      Single
Keywords:      Tajweed, Gamification, Virtual Reality, Education
Type:      Full Paper
First Page:      149
Last Page:      156
Language:      English
Cover:      cover          
Full Contents:      click to dowload Download
Paper Abstract:      This paper aims to provide an effective computer game which, in addition to entertaining players, helps improving their knowledge of Tajweed. Tajweed is an Islamic science that studies the correct recitation of the Qur’an words and letters. It has been proven that learning at an early age gives more reliable and long-lasting knowledge. In addition, teenagers are more capable of controlling their pronunciation and modifying them. For these reasons, Qee game targets the ages between 13 and 18. As teenagers nowadays are exposed to a variety of game technologies, which raised their expectations and satisfaction level, a 3D VR game was introduced as an attractive modern solution. A prototype of two levels was developed and tested by 20 participants. The testing session resulted in a successful outcome with some suggestions for future modifications.
   

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